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Post by Smokemonkey on Jul 15, 2005 5:46:40 GMT 12
Well i actully didnt think about this till reading this thread, i always extra debuffs just stacked off screen. But from as a hunter all i put up dere r mi sting and conccssion shot.
The stings only take up 1 slot coz they dont stack on each other. Serpent is our posion dot doin 500ish dam ova 15sec this is our most used sting as it is the only one that most bosses arent immune to. Viper is our Mana drain sting drain bout 1108 mana in 8sec this will only fire if the target has mana. Scrpied this lowers Stregth and Agilty by 64 for 20sec i only use this sting agaist wat the MT and offtank r attackin to save them some hurt.
Concussive Shot slowes the target by 50% for 4 sec and i only use this if a mob brecks off from the tank to attack a caster , most hunter also Imp so it has a 25% chance to stun for 4sec to. We hav melee like wingclip that would take a slot, but if the battle came to that well its mostly gona end a wipe.
Also our traps hav DOTs on them but they only last 20sec relly
So all in all We would ownly take up 1 slot per hunter which we can easyly give up if u want.
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Post by Numberate on Jul 15, 2005 9:53:11 GMT 12
Good to see you reply smoke as Hunters do tend to be a debuff class and with rogues and warriors tend to be the classes that knock off everyone else's within seconds (not yourself though smoke =p)
From what I've seen Hunters Mark takes up a slot and I guess this is probably important for the hunters damage. I'd have to say that we should stay away from any kind of dots (including serpent sting and improved serpent sting - Ive seen both up on 1 mob before) as in a large group the dps generated with the right debuffs far out does any dots around.
Trapped mobs should be no probs as they're probably adds or something that the party isn't targeting.
I don't know much about the slow debuffs but what would be best out of the hunters, warriors or rogues one?
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Post by Fauxpas on Jul 15, 2005 11:59:11 GMT 12
Here's the problem, several rogues in our guild are carrying the Barman Shanker which has a really wimpy DoT that gets applied as a chance-on-hit. That takes up a slot or bumps one off the target. Since there aren't any other end-game daggers that we're ready to run for, I'm forced to switch to Mace or Sword tactics so once the Dal'rend's main hand drops or a decent mace drops, I'll make that switch.
This lame DoT is also why I don't use Slice n' Dice when I'm raiding with you guys. My Shanker procs at least once a major fight, sometimes more. if you notice, the last two nights that I have been in UBRS as MA, I've concentrated on stunning instead of my usual high damage output. yes, Khyshaan and Ofal only had to rez me once each night instead of my usual 3-4 times, but I'm doing almost 50,000 dmg less each run that what I'm used to.
This is a good topic for a thread. Thanks for bringing it up.
Any other rogues have a comment?
/Faaru
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Post by Smokemonkey on Jul 15, 2005 19:26:56 GMT 12
Yer i forgot about Hunters mark i only do that to flesh out the esy target so it not relly need plus it dozent add much more damage to our shoots.
Our slowing rebuffs dont rely mater coz we only use dem at the start of a fight and they only last 4 sec, note if concssioun shot doze stun it use 2 slots but again it only last 4 sec.
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Fawa
Grunt
Posts: 26
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Post by Fawa on Jul 16, 2005 0:24:06 GMT 12
The advantage IceBolt and Firball has over Arcane Missle it that it has a greater range I beleave. Arcane 30 yards and Ice/Fire bolt 35 extendedable to 40.
In MC this means the casters can stand outside the radius of boss effects.
But I beleave the benifit of no arcane debuffs outweighs this. Also it will make the MT's job easier as AM causes less agro. It's threat can be reduced more through talents as well.
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Post by Insequor on Jul 20, 2005 3:14:32 GMT 12
Good to get this out in the open.. Not many people know about debuff slots, and I myself thought that it ran off the bar for many levels. From a shaman point of view... It has wisely been suggested that shaman only use earth shock as the other two (fire and frost) take a debuff slot, this however has one major issue.. and that is aggro. Other than proper taunts, Earth Shock is one of the highest aggro spells in the game. In fact, if I do an Earth Shock every 5 seconds, and attack consistently with the odd Windfury Proc... I challenge any warrior to draw aggro off me.. Add to that a few very high aggro heals, and you have one very dead shaman... That is why I use frost and flame shocks... also, earth shock is the most mana-expensive. This leads me to the fact that we may just have to not use any magic at all, which unfortunately, adds up to very little damage, and a very bored shaman. I guess that's the price we pay for being a 'nothing in particular' class.
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