Fawa
Grunt
Posts: 26
|
Post by Fawa on Jun 27, 2005 20:11:06 GMT 12
Yo eda can ya make a technical and UI forum. I would moderate it if ya like.
And for my first helpful hint I will reveal my healing marco...
e.g.
/target Fawa /cast Lesser Healing Wave(Rank 6) /script TargetLastEnemy();
Hopefully its mostly self explanatory cept for the last line which selects the enemy you were last targeted to as you would have lost your target on the first line of the macro.
Now I make a separate macro for each person in my party. Name the macro so that you can determine who will be healed when ya click on the icon. I named the macro above FAWA but ME or GOD would be equally good names.
Then just change the first line of the macro (/target...) so that you target the corresponding member of the party.
Then spam heal to your hearts content....
|
|
Bulldust
Grunt
Bulldust and Kaywhy
Posts: 13
|
Post by Bulldust on Jun 28, 2005 10:22:05 GMT 12
Good idea on the Ui and Tech forums ;-) I have found these macros around the net specifically for warriors so I thought i might post em anyways, someone may have a use for em. Bull
"Swap from 2-handed weapon to 1-hand and shield" This Macro Checks for an off hand item(17), if the off hand is not empty it does nothing. If there is nothing in the off hand, it Picks up the first item in bag 4 (4,1), swaps it with the main weapon (16), and then picks up the second item in bag 4 (4,2) and places that in the off hand(17). This is useful for swapping to dual wield or swapping to sword and shield. The bag slots can be changed to suit your need.
/script oi=(GetInventoryItemLink("player",17)); if (not oi) then PickupContainerItem(4,1); PickupInventoryItem(16); PickupContainerItem(4,2); PickupInventoryItem(17); end;
"Swap from dual/shield to 2-handed weapon" This Macro Checks for an off hand item(17), if the off hand is empty it does nothing. If there is something in the off hand, it Picks up the off hand (17) and places it in the second slot of bag 4 (4,2). It then picks up the first item in bag 4 (4,1) and places it in the main hand(16). This is usefull for swapping back to a 2 handed weapon from dual wield or sword and shield.The bag slots can be changed to suit your need.
/script oi=(GetInventoryItemLink("player",17)); if (oi) then PickupInventoryItem(17); PickupContainerItem(4,2); PickupContainerItem(4,1); PickupInventoryItem(16); end;
"Swap from dual/shield to 2-handed weapon with a shield bash first" This macro is identical to the swap macro except it executes a shield bash before swapping back.
/cast ShieldBash(Rank 2) /script oi=(GetInventoryItemLink("player",17)); if (oi) then PickupInventoryItem(17); PickupContainerItem(4,2); PickupContainerItem(4,1); PickupInventoryItem(16); end;
After getting my first macros working properly, I really wanted to look more at macro making. Now I found several abilities that I really thought were very good for warriors, unfortunately they were in different stances:
Overpower- with Talents a great ability, especially with improved crit and deep wounds, my crit percentage on overpower is around 75%. Execute - a great finishing move, especially when mobs run, piercing howl/hamstring at 25% and execute to stop them from running. Taunt- the money maker, no rage cost, great for saving casters. Disarm- Lowers mobs dps, cooldown sucks being long, but nice dps reduction, and mobs hate it. Revenge- with Talents a 3 second stun 40% of the time. makes a huge difference in mob dps and damage taken. Charge- great opener, free rage.
So I wanted to be able to use these abilities pretty much all the time. With tactical mastery, I had the ability to swap stances and use abilities so I set to work on some macros. With Blizzard adding the 'light up' effect to macros, It made this very feasable.
The following macros are designed for usage in BOTH Defensive and Battle stance. The way to use them is to have the macro on BOTH STANCE hotbars in the same slot. What happens is this. If the ability is USABLE, no matter what stance you are in, The macro will "LIGHT UP" if you click the hotkey, if you are in the correct stance, it will use the ability, if not it will swap you to the correct stance. Hitting the button again will then activate the ability. For example, if you are in battle stance and need to taunt, double tap the taunt macro and it will swap to battle and then taunt. Now these macros only work if you have enough talent points in tactical mastery to use the abilities after the stance switch.
"taunt" This macro checks for defensive stance - GetShapeshiftFormInfo(2) - If in stance it casts taunt, if not it swaps the stance.
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(2); if isActive then CastSpellByName("Taunt()"); else CastSpellByName("Defensive Stance()"); end;
"Execute" This macro checks for battle stance - GetShapeshiftFormInfo(1) - If in stance it casts execute, if not it swaps the stance.
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Execute(Rank 4)"); else CastSpellByName("Battle Stance()"); end;
"Overpower" This macro checks for battle stance - GetShapeshiftFormInfo(1) - If in stance it casts overpower, if not it swaps the stance.
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Overpower(Rank 3)"); else CastSpellByName("Battle Stance()"); end;
"Charge" This macro checks for battle stance - GetShapeshiftFormInfo(1) - If in stance it casts charge, if not it swaps the stance.
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(1); if isActive then CastSpellByName("Charge(Rank 3)"); else CastSpellByName("Battle Stance()"); end;
"Revenge" This macro checks for defensive stance - GetShapeshiftFormInfo(2) - If in stance it casts revenge, if not it swaps the stance.
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(2); if isActive then CastSpellByName("Revenge(Rank 4)"); else CastSpellByName("Defensive Stance()"); end;
"Disarm" This macro checks for defensive stance - GetShapeshiftFormInfo(2) - If in stance it casts disarm, if not it swaps the stance.
/script texture,name,isActive,isCastable = GetShapeshiftFormInfo(2); if isActive then CastSpellByName("Disarm()"); else CastSpellByName("Defensive Stance()"); end;
Note: About these macros, I have formatted them for ease of reading, when you enter them in, there needs to be no line breaks after anything that says /script just one long line of text. Also make sure that the Rank of spell is correct for what you are doing.
|
|
|
Post by Galf on Jun 29, 2005 18:30:25 GMT 12
ok here are some from me: /point /laugh /y For the horde I use this macro for when I kill some alliance scum.
/assist is great. Just add the tanks name in where 'is great' is.
Eg. /assist crapwarrior /cast fireball
This works quite well, this saves groups from pulling heaps of targets, so when your doing pvp you all target the same alliance scum.
For mages /Sheeping %t. /cast polymorph /script TargetLastEnemy();
This is good for when a add comes - all you need to do is select the add hit the macro then you will let the group know who you are sheeping then target the mob/alliance scum you were just fighting.
Well I hope to add more but thats all for now
Galf
|
|
|
Post by Fauxpas on Jun 30, 2005 9:42:10 GMT 12
Hrm. Ming recently posted a decent informative guide on his thoughts for us Rogues. I've managed to dig up part of it for below: ========================================= 1) Auto switch to sword when you SS, dagger for BS No dagger rogue should be without a sword/mace in his bag for when he is hamstringed/crippled it is time to start spamming SS. In fact, against warrior/rogue/paladin at high level play, SS is significantly better than BS when they are not stunned because good players will protect their back well. Out of all the solutions I have used, SkillWeaponSwap is the easiest and smoothest. You assign a big heavy mace to sinister strike and a nice dagger to backstab/ambush, whenever you press sinister strike, mace comes out, whenever you press backstab it goes to dagger. Easy to use, very little guess work, give it a look: www.curse-gaming.com/mod.php?addid=11772) Target lock after fear/scatter shot/feign death Hate hunters who feign death just as when you have 5 combo point on him and activated CB? Hate priests who feared you and now you have to retarget him? Never lose your target again. Spell Alert's primary feature is to tell you what spell the targeted enemy is casting so you can decide whether or not you want to kick them. The amazingly useful secondary feature makes it a must have. I laugh at hunters who feign death thinking they are smart, I never lose my target and I just cb evis them so they stay dead. 0 second delay. Once you try this mod you will never play without it, it is that good. www.curse-gaming.com/mod.php?addid=6903) Auto trinket when you are feared/sheeped Let's face it, even with insignia of the alliance, fear is still a strong spell. You will run away from the priest for a few precious second before you trinket, and that a few precious second he can pop a shield and a nice heal and do some nasty things to you. This add-on makes every fear last as long as if you resisted it. He fears me and if my trinket is up, he did nothing and my next backstab is coming. I had my doubts on this mod. What if I am surrounded by 4 people wouldn't I waste the trinket? After playing CTF for just one hour with this MOD, there is no contest, I rather waste the trinket occassionally than wasting a single precious second off the clock after I get feared. Priests turn into jokes when you have this MOD on. ui.worldofwar.net/ui.php?id=8744) The Riposte Macro In the heat of combat, there is just no time to see if you just parried an attack. The second you parry, you should riposte the very next special. This macro is a must have if you use riposte, you mash one button and if riposte is up, you riposte, otherwise a SS is performed. vnboards.ign.com/WoW_UI_Customization/b22852/86448439/?146) Self Bandage Macro without losing Combo Points /script UseContainerItem(0,6); /script if( SpellIsTargeting() ) then TargetUnit("player"); end If you selected a friendly unit, you bandage that unit, if you selected a hostile unit you bandage yourself without losing target. Easy to use and incredibly handy. Obviously change bag/slot number to where you have your bandage. 7) Display the amount of cooldown left at all times You now see a number for all of your cooldowns whether it be sprint or trinket or potions. Incredibly handy little macro. www.curse-gaming.com/mod.php?addid=33Honorable Mentions: 1) Stun Watch This MOD is not accurate when it comes to diminishing returns. I had this for a while and ended up deleting it. I have a good grasp on how long my stuns last even after diminishing returns kick in, the stun watch can be very misleading at times. Still, it is quite accurate for the first stuns you land and can be a decent meter to have for newer rogues. www.curse-gaming.com/mod.php?addid=8862) Energy Watch This MOD tries to give you the server heart beat on when does your energy tick up. If you wait until the bar is at the middle and ambush, you will almost get 20 energy back immediately for a backstab. I have a good connection and it is fairly accurate. Of course in live PVP you usually don't have the luxury to wait for the ideal energy situation so I didn't consider this essential. And yes lag can render this meter useless. www.curse-gaming.com/mod.php?addid=9073) Inspect their gear before you kill them Ever curious what type of gear your victim is wearing? Maybe he has the lame poison trinket? Maybe the sword that rogue is using is a Viskag Bloodletter not a Rend's mainhand? This mod not only allows you to inspect the gear of opposing faction, but it allows you to inspect anyone from long range. It is not really practical in combat but playing the ultimate stalker class, how can we not love this functionality? www.curse-gaming.com/mod.php?addid=2204) Detect Trap Now Passive Skill You see a hunter, you jump him, oops freezing trap. Yes we were supposed to turn on detect trap but we sometimes just forget. Not anymore. With autobuff, we will never have to click detect trap in a CTF game, it is just there for us the entire time, automatically casted. www.curse-gaming.com/mod.php?addid=1400========================================= I can post the other 20 or so Mods I use when I get back from the office if the rogues are interested. I'm always keen on knowing what people find useful for Add-ons and macros. /Faaru
|
|
|
Post by Edakupeta on Jul 1, 2005 11:50:00 GMT 12
One of the handiest macro's I've had the cleverness to creat a "grats!" macro. /g Congratulations!
|
|
|
Post by Monkeyspong on Jul 1, 2005 11:57:05 GMT 12
I have a move called inner fire that lasts 3 minutes. I was wondering if i could have it so it can cast its self every 3 minutes beacuse i keep forgeting to.
|
|
|
Post by Galf on Jul 1, 2005 15:51:04 GMT 12
It's not as bad as playing Pally and having to buff ever 30 secs... get ct_mod. It has an option to remind you of buffs, very handy. I got mine turned so it will tell me when my buffs are going to run out 15 secs before they do. You can also get mods to tell you how long is left in your buffs to the very sec. Have a look ui.worldofwar.net/listuis.php?type=22 and there might be something there that might help ya. What you are asking for is a bot and it could get you banned since it casts for you.
|
|
|
Post by Monkeyspong on Jul 1, 2005 22:48:37 GMT 12
Thanks for warning me about the bot thingy, i didn't really think of it that way. I'll just have to get used to casting it then.
|
|
|
Post by Galf on Jul 3, 2005 0:45:15 GMT 12
ok, im going to lock this because its getting very full. Could you please post those macros/addons and that in the other topics.
Thanks
|
|